NY Local 802 Musicians Softball
Local 802 Musicians Softball
Performing Arts Softball League
RULES, POLICIES, AND REGULATIONS
I. ROSTERS
II. STARTING TIMES AND SCHEDULES
III. EQUIPMENT
IV. PRE-GAME PRACTICE
V. LINEUPS
VI. GAMES
VII. LEAGUE PLAY
VIII. RAINOUTS
IX. GROUND RULES/TREE RULES
X. UNSPORTSMANLIKE CONDUCT
XI. PROTESTS
XII. LEAGUE STRUCTURE/PLAYOFFS
XIII. ATTENDANCE AT LEAGUE MEETINGS
XIV. LEAGUE FEES
XV. AWARDS
XVI. LEAGUE RULES
XVII: ELIGIBILITY

I. ROSTERS
1. Rosters shall consist of players' names; and performing arts connection upon request or initial entry into the League. All team rosters must be entered on the PASL website.
2. All players must have some connection with the performing arts (See Appendix: Eligibility). Only players who were Grandfathered in 2003 may be "non affiliated". Use of an ineligible player results in a forfeit.
3. Documentation is required as proof of performing arts connection or connection with the sponsoring organization. This documentation may be in the form of: a union card, copy of an authentic playbill or program, receipt for performance related expenses, copy of verifiable performance related paycheck or pay stub, or proof of representation by an agent, manager, etc. Resumes alone are not acceptable as they can be easily falsified. A resume with attached picture or agent/manager logo will be acceptable at the discretion of the Commissioner. Xerox copies of documentation will be sufficient.
4. A minimum of 15 and a maximum of 25 players' names may be placed on a team roster.
5. Rosters and documentation must be submitted by the end of the fourth game. Failure to do so results in a forfeit.
6. Up to the 6th game a team may add players to the roster. If the team is already at the 25 player limit, a name must be removed from the list for each one added. After the sixth game, the rosters are closed and no new names may be added.
7. If a player wishes to transfer to another team during the season he must obtain written approval from the managers of both teams involved and submit this to the commissioner for league approval.
8. A player transferring to another team may not play with that team if he has already played that day with-his former team.
9. A player is required to play in a minimum of four [4] regular season games to be eligible for the playoffs.
10. Rosters and documentation will be strictly adhered to. If a manager feels an ineligible player is being inserted, he should protest immediately to the umpire and give a protest form to the Commissioner. The umpire may require immediate signature to compare to the roster.
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II. STARTING TIMES AND SCHEDULES
1. Games are scheduled at 12 noon (this year we have some games starting at 11am and 2:00 pm. Umpires will start games at those times or as soon as each team has at least 8 players. [Fifteen] minutes leeway is allowed before a forfeit is declared. [(See Section V regarding lineups and the extra hitter rule)]
2. In the event of a tie, play will continue with the following time limits: game one may be played until 1:45 pm; game two may be played until 4:00 pm on field #6 and 3:45 pm on fields #2 and #4. Umpires will make determination of time limits. Unfinished tie games may be completed another day at the discretion of both managers. A sanctioned umpire must officiate a completed tie game.
3. In the event that fields need to get in shape before a game, the teams playing the 12:00 game must participate in working on the field prior to game time. Teams playing on a field will be responsible for getting that field in playable condition. If a team refuses to help work on a field; it will be grounds for a forfeit. Teams must be available 30 minutes before game time to facilitate this effort.
4. Ties in the division standings will be resolved in favor of teams in the following order:
          a. Best head-to-head record.
          b. Fewest runs allowed.
          c. Most runs scored.
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III. EQUIPMENT
1. The league will provide 2 new "F12 Clincher" softballs to each umpire before the start of the game. The home team is responsible for providing additional game balls, if needed.
2. The league is responsible for providing the bases, including a courtesy bag for first base. [Umpires will be responsible for obtaining the bases for each game.]
3. Teams must have their own catcher's masks and bats.
4. Teams are required to have uniform shirts by the start of the 4th game. A $35.00 fine will be assessed against a team not in compliance with this rule. A $5.00 fine will be imposed for each player not wearing a team shirt.
5. Metal spikes and bat donuts are not allowed. Penalties for violation of these rules are the same as ASA penalties.
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IV. PRE-GAME PRACTICE
1. When time allows, teams may divide the available time before the games for batting and fielding practice. Teams should alternate batters. The number of swings per batter must be limited to a reasonable number so that everyone gets a chance to hit. Also, teams should share the pitching and fielding responsibilities.
2. Teams are not allowed to interfere with games in progress by warming up too close to the playing field.
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V. LINEUPS
1. Games will be played with a minimum of 8 and a maximum of 10 players on the field. If a team has less than 8 players 15 minutes after the scheduled starting time, a forfeit is declared.
2. Teams have a choice of using a 10 man lineup, 10 men with a designated hitter, an extra hitter (11th batter who does not play in the field), or any combination thereof.
          a. Designated Hitter (DH): The designated hitter rule is the same as in Major League Baseball. The DH bats in place of any fielder, who then does not bat in the game. The DH may only be inserted in the field for the player he has been batting for (although not necessarily in the same fielding position). Once the DH goes in for the player he has been hitting for, the DH position no longer exists for that team, and the player formerly fielding but not hitting is out of the game and may not return.
          b. Extra Hitter (EH): The extra hitter is, in effect, a batter who has no current fielding position. The extra hitter may be inserted in the field and continues to bat in his original slot in the lineup. The fielder being removed for the extra hitter may become the extra hitter, or a new extra hitter may be substituted provided he has not already appeared in the game.
3. If a team does not have a player to take a removed or injured player's spot in the lineup, it will be an automatic out, except if the DH goes in for the player he has been batting for.
4. If a team begins the game with less than 11 players (including the EH) they may add to the lineup as long as they have not gone through the batting order one full time. Once the leadoff hitter bats a 2nd time, the lineup is closed, and players can only enter the game through substitution.
5. Anyone participating in a game must be able to identify himself if so requested by the opposing manager or umpire. Verification of signature with the roster and/or documentation may be immediately requested. Failure to identify oneself, or use of an ineligible player, results in an automatic forfeit.
6. A lineup card must be presented to the umpire and the opposing manger prior to game time. Lineup cards will contain first and last names. Managers must be specific in notating the DH and EH. Substitutions must be immediately announced to the umpire before play resumes.
7. (Amended at Mgr's Meeting, 02/28/07) In order to curtail unnecessary forfeits, should a team have less than the required 8 players to start a game, they may ask player(s) from another league team to play as long the opposing Manager approves. All scores from such games will be final and valid. If the opposing Mgr. does not approve, the game will result in a forfeit.
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VI. GAMES
1. Single games are 7 innings during the regular season and playoff tournament. Games are official after 5 innings if the home team is behind, or 4� innings, if the home team is ahead. The home team must bat in the 5th inning only if they are losing.
2. A new ball will be put into play at both the top and bottom half(s) of the 1st inning. Thereafter, the umpire will select the ball in best condition for play.
3. The commissioner(s) will decide if games will be called because of rain or unplayable conditions up to 10:00 am. After that time, including while a game is in progress, umpires will make the decision.
4. The league employs a 10 run rule. If a team is losing by 10 or more runs after 5 innings, the game is official and over. The home team, if losing in any inning after the 5th by 10 runs or more, will not be permitted to bat and the game will be official and over. (Teams may continue play after these conditions are met if both managers agree, but there is no obligation for the umpire to stay.)
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VII. LEAGUE PLAY
All official ASA Softball rules will be in effect with the exceptions noted in these Rules and Regulations.
1. PITCHING RULES/STRIKE ZONE
          a. This is a modified, or '9 o'clock' fast pitch league. Meaning the pitcher cannot go past '9 o'clock' in the backswing of his delivery, and cannot hide the ball behind his back at any time during his pitching motion. He cannot slap the ball off his hip, and he must keep his hips square to the batter upon his delivery.
          b. The strike zone is over the plate, and from the "letters" (armpits) to the knees.
3. No stealing. No leading off a base until the ball leaves the pitcher's hand - otherwise it is an automatic out. On a pick-off play, the runner need only be forced out; a tag is not necessary. On this play, all other runners must tag up before attempting to advance. The runner who is the target of the pick-off must make an attempt to return to his base or he is automatically out.
4. A batter running to first on an infield play must step on the courtesy base and not the fielder's base. No warning will be given by the umpire. Thereafter, it is an automatic out. Sliding into first base from the home plate direction is not allowed. On a ball that reaches the outfield, the runner is allowed to touch the fielder's base provided there is no play to first.
5. Runners must make every effort to avoid collisions, either by sliding or conceding the play. A player causing a collision will be called out, and the umpire has the option of ejecting him from the game if necessary.
6. Chopping (hitting a ball down towards the ground in front of home plate) is not permitted at any time. Bunting is also not allowed.
7. Balls thrown into dead ball areas will result in runners being awarded two bases from the base they were occupying when the play began. Play begins when the ball is pitched, not when the ball goes out of play.
8. One designated (or "courtesy") runner per team is permitted. The courtesy runner will be the last recorded out. This rule is not to be used merely to get a faster runner into the game, but may only be used to allow an injured or partially disabled player to participate. The person to be run for must be designated before the game.
9. The league employs the re-entry substitution rule. A player in the starting lineup who has been substituted for may be re-inserted into the lineup provided he returns to the lineup only for the same player who replaced him. The player who was his substitute is then no longer eligible to return to the game, except in the case of replacing an injured player, if agreed to by the opposing manager.
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VIII. RAINOUTS
1. If there is some doubt as to whether a game will be played due to bad weather or poor field conditions, managers only must call the rainout number after 10:00 a.m. for 12:00 games, and/or after 1:00 p.m. for 2:00 games. Individual players should call their managers.
2. If the determination is made that games are on and then the weather becomes worse or questionable, the message on the rainout number will be updated by 1:00 for the 2:00 games. The message will only be changed if there is a change in status. Otherwise, assume all games are on.
3. After a game begins, or before a game begins but both teams are present, only the umpire can call a game. Managers or players cannot decide to quit -- this will be declared a forfeit.
4. If the games are not cancelled and a team does not have enough players because they either did not expect to play or did not want to play, that team will forfeit. If both teams do not have enough players, a double forfeit will be called, with both teams receiving a loss. These are ASA rules. Both teams will be required to pay the umpire's fees
5. Rained out games will be rescheduled as a doubleheader the next time the two teams are scheduled to meet. The first game will be a minimum of 6 innings, and the second game will be as many innings as time allows, as long as it does not interfere with the starting time of another game.
6. Suspended games of less than 5 innings, or suspended games that are tied, will be completed at the discretion and scheduling of both managers, with a sanctioned umpire officiating. Games that are suspended after five complete innings, or 4� innings with home team leading, will be considered final
7. Only a commissioner or an umpire can suspend or postpone a game. If you do not get definite word from an umpire or commissioner, consider the games to be on.
8. Every effort will be made to play all games as scheduled, as we do not have the luxury of extra weeks to reschedule games. However, in the interests of players' safety and the quality of play, games will not be played in unsatisfactory or unsafe conditions. Occasionally games will be played in less than optimum conditions, i.e., light rain, wet fields, etc. It is expected that all teams will cooperate in preparing the fields if necessary.
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IX. GROUND RULES/TREE RULES
1. Rules for individual fields will be discussed before the game by the managers and umpires.
2. Balls that hit trees in foul territory will be dead and foul. A fly ball that hits the left field tree branches on field #4 and is not caught by a player will be an automatic two-base hit. A fair fly ball that clears the tree without obstruction, or grazes a leaf/leaves without altering the course of the ball, will be in play. A fair ground ball or line drive that hits a tree trunk will be in play.
3. Any play where an fielder is obstructed by a player from another field will be called an out if in the umpire's judgment it would have been caught, or a force play in the infield would have been made.
4. Any other obstructed play will be called an automatic one-base hit and a dead ball.
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X. UNSPORTSMANLIKE CONDUCT
1. Unsportsmanlike behavior shall be defined as such: any player or team who have acted inappropriately and/or unprofessionally in the context of the game, i.e. throwing equipment; cursing an umpire, player or manger; making contact with an umpire, player or manager. It shall be grounds for the umpire to remove a player, manager or team official from the game, bench, and, if necessary, from the stands. Flagrant disregard for the rules or continued unsportsmanlike conduct will result in a forfeit.
2. Umpires will issue one verbal warning to both teams if a minor rule is violated, such as stepping on the fielder's base, decoying a runner without the ball, etc. Successive violations after a warning will result in an ejection of the player and/or manager, or a forfeit in extreme cases.
3. Any player, manager or team official ejected from a game due to excessive unsportsmanlike conduct (such as cursing an umpire) is automatically suspended or put on probation until the situation is reviewed by the commissioner(s) and the player and his manager are notified that he is again eligible to play.
4. The commissioner(s) has the power to suspend a player, manager, or team official for life in extreme cases.
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XI. PROTESTS
1. Umpires have complete control of the games. Their decisions are final and binding. Protests on a rule must be made to the umpire at the moment the rule is in question. The situation must be recorded on the league Protest Form, and this must be given to an elected official after the game, or mailed, postmarked on or before midnight of the next day. All ASA rules apply in any protest situation.
2. Protests can only be made on interpretation of a league or ASA rule. Protests cannot be made on a ball/strike call, out/safe call or other judgment call by an umpire.
3. A $25.00 protest fee must accompany the written protest form. The protest will be reviewed by the commissioner and two managers/league officials who were not involved in the game. Their decision is final and binding. If the protest is upheld, the fee will be returned. If the protest is denied, the money will go into the league treasury.
4. The commissioner's ruling on a protest will be final and binding.
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XII. LEAGUE STRUCTURE/PLAYOFFS
1. The league consists of two divisions, 12:00 and 2:00. There are six teams in each division. During the regular season, each team will play a three game series with the other teams in its division, unless games are cancelled due to rainouts.
2. Playoffs begin the first week after the end of the regular season. The first four teams in each division will qualify for the tournament. The playoff schedule will be made at the commissioner's discretion.
3. The playoffs will use a double-elimination, winner/loser bracket format. Team #1 plays Team #4 and Team #2 plays Team #3, in their own divisions, in the first round. Succeeding pairings will continue to be made according to the results of the previous round.
4. TOURNAMENT IS DOUBLE ELIMINATION UNTIL THE FINALS WHEN IT BECOMES 2 OF 3 BETWEEN AM AND PM.
5. The home team for each DIVISIONAL playoff game will be the one with the better regular season record.
6. Final series will match the winners of each division from the playoff rounds. Also, with respect to umpires and enough working capital, as the number of teams remaining gets whittled down, we've tried to have as many umps as possible working the games.
          WEEK ONE: (divisions mirror each other) 1 plays 4, 2 plays 3.
          WEEK TWO: (doubleheaders guaranteed for some teams, but not all) Losers play winners. What is supposed to happen if the seeds hold is 1 and 2 post a W. So in WEEK TWO you'd have team 1 (W) play the team with an L they had yet to play, team 3 (L) and team 2 (W) would play team 4 (L). Of course if there was an upset you still follow the rule WINNERS PLAY LOSERS.
                    WEEK TWO SECOND GAME: (has caused confusion in the past but really shouldn't) The second game of the second week you have several scenarios. If the SEEDS HOLD (ie, 1 beats 3 knocking out 3 and 2 beats 4 knocking out 4) you now have both 3 (LL) and 4 (LL) eliminated before the second game of the day. 1 (WW) plays 2(WW) in what will have to be a best of 3 series since neither of them has a loss. They play ONE game this day as the second part of a doubleheader. They finish against each other in the 3rd week with either one game or two depending on the outcome of the second game against each other.
                    WEEK TWO OTHER SCENARIOS: It gets weirder if seeds don't hold, but is still pretty straightforward. Let's say 1 (WW) has beat 3 (LL) but in the first game of week two 4 (LW) has upset 2 (WL). Now you've got one team eliminated, 3 (LL) and one team undefeated, 1 (WW). In this case, 1 (WW) gets a bye and goes home and 3 (LL) goes home for the season. But 2 (WL) and 4 (LW) immediately play each other AGAIN to decide who goes on next week. Also, by virtue of winning that last game, 4 (LW) now has home field advantage. In this scenario these teams play and one of them will be eliminated after the game. Let's say 2 (WL) rallies and wins so now 4 (LWL) goes home and 2 (WLW) comes back in WEEK THREE with the unenviable task of having to win 2 games back to back from 1 (WW). Remember that HOME FIELD advantage comes with having the most recent "W". A similar scenario evolves if 1 gets upset by 3 in the first game of week two. My favorite takes place if both 1 and 2 are upset in the first game of WEEK TWO so now you've got 1 (WL), 2 (WL), 3 (LW) and 4 (LW). Now it's single elimination for everyone. In this situation, game two of WEEK TWO, teams play the ONLY TEAM THEY HAVE YET TO PLAY. So, 1 plays 2 and 3 plays 4. Obviously the seeds aren't going to hold because either 1 or 2 is going to lose and be gone. Let's say 1 (WLW) beats 2 (WLL) and 3 (LWW) beats 4 (WLL). So the two teams with 2 W's will play each other in WEEK THREE. Assuming 1 beats 3 in WEEK THREE you now have 1 (WLWW) and 3 (LWWL) with 1 moving on to the Finals. NOTE: In both games of this last scenario where everybody is 1-1 coming into the 3rd game of the playoffs (WEEK TWO, GAME TWO) I believe in the past that the home field advantage is determined by results DURING PLAYOFFS ONLY. That is, once playoffs have started you don't go back to the regular season stats to determine anything. In the case of team 1 (WL) playing team 2 (WL) you could either flip a coin, OR you could look at RUNS FOR minus RUNS AGAINST during the previous 2 games of the playoffs and determine homefield advantage from that. Either way works, coin toss or run production during playoffs. I kind of like the latter because it means you're always playing for something. Same holds for teams 3 and 4 who both have a "W" as their last outcome. Either flip a coin or look at run production for home field advantage. HOME FIELD ADVANTAGE MEANS THEY ALSO GET TO PICK THE FIELD, IF IT'S AVAILABLE.
          WEEK THREE: (finishing up each division) Any number of things can be happening this week but barring rain this one is clear--division champs are decided. If seeds have held then you've got 1 and 2 playing the 2nd (and potentially 3rd) game of their best of 3 series against each other. After this week you should be moving on to the FINALS in WEEK FOUR.
          WEEK FOUR: (best of 3) Pretty straightforward with the champs from each division playing each other. First week is a DOUBLEHEADER. (coin flip for GAME ONE home field advantage...
                    GAME TWO: The OTHER team gets home field advantage regardless of the game one outcome. As commish, if you've had no rain and one of these teams wins these first two games, you're done. If they split these two games in WEEK FOUR, then you've got ONE 9 INNING GAME in WEEK FIVE to decide it all. COIN FLIP determines home field advantage for this 9 inning game.           WEEK FIVE: End of the line. If everything goes well you're looking at a one game winner take all 9- inning game. COIN FLIP for home field advantage as they would have split the two games the week prior in order to set up this rubber game.
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XIII. ATTENDANCE AT LEAGUE MEETINGS
1. The manager or general manager must attend any scheduled league meeting, or appoint a designated representative authorized to vote in his place. Hummm?
2. A team not represented at a scheduled meeting will be fined $25.00. Well�.
3. Voting on any rule or league procedure will be carried by simple majority.
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XIV. LEAGUE FEES
1. For the 2010 season, each team will pay a $1100 fee to be eligible to participate in the league. This fee includes field permits, umpire fees, cost of balls, bases, grounds keeping, league party and trophies. Teams are responsible for any other costs, e.g., uniforms and equipment. There is no liability insurance, as the cost of such would be prohibitive. It is 'play at your own risk'.
2. The full amount must be paid before the first league game.
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XV. AWARDS
1. The championship trophy, or The Heckscher Cup, will be given to the team that wins the playoff tournament. The Cup will be rotated each year to the new champion. It will be "retired" if a team wins the championship 3 consecutive years, and a new cup will be purchased the following season.
2. Trophies will be given to the regular season division winners.
3. Plaques will be awarded to the league MVP, batting champions (AM & PM) and pitcher(s) with the lowest team ERA.
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XVI. LEAGUE RULES
1. All rules published herein will be enforceable and binding throughout the season and playoffs. Any changes or additions to the rules require a simple majority vote of all managers or team representatives.
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XVII: ELIGIBILITY
Following are the results of the eligibility survey to decide who is considered a "performing artist" as it relates to players in our league. Decisions were made by majority vote of all participating managers from the 2007 season. All results are final and will be in effect immediately and for succeeding years unless amended by a majority vote of managers. As was decided at the managers' meeting, anyone who has been on an active roster at any time for any team in the league in the two years prior to 2007 will be "grandfathered", i.e., he/she will be eligible regardless of whether the applicable category has been voted as ineligible. Note that this does not apply for anyone who was not on an active roster prior to the 2007 season, or longer than two seasons ago. All players must be able to verify their eligibility with proper documentation. In addition, no player with prior Major League baseball experience may be added to any team's roster, be it Single A, Double AA or Triple AAA. Any violation of this rule will result in the immediate and permanent expulsion of said player(s), forfeits of any games they played in and mandatory suspensions for the respective managers.
     ELIGIBLE (Yes/No) Actor 11-0 Singer 11-0 Dancer 11-0 Musician 11-0 Stand-Up Comedian 11-0 Sketch/Improv Comedian 11-0 TV/Radio Newscaster 11-0 Talk Show Host 11-0 Composer 10-1 Performance Artist 10-1 Movie/TV Extra 10-1 TV/Radio Weather/Sportscaster 10-1 Radio DJ 10-1 Director 10-1 TV/Screen Writer 10-1 Playwright 10-1 Comedy Writer 10-1 Songwriter 10-1 Staff/Tech for Live Stage 10-1 Staff/Tech for TV/Movies/Radio 10-1 Stage Manager/Production Manager 10-1 Voice Over Artist 10-1 Acting/Singing/Dance Teacher 10-1 Circus Performer 9-2 Producer 9-2 Spokesmodel 9-2 Sound Engineer 9-2 Public Access TV Host/Performer 9-2 Infomercial Host/Performer 9-2 Entertainment Photographer 9-2 Magician 9-2 Magician's Assistant/Staff/Tech 9-2 Clown 8-3 Mime 8-3 Runway/Fashion Model 8-3 Make-up/Costume Designer 8-3 Set/Lighting Designer 8-3 Agent (Performance-Related) 8-3 Manager (Performance-Related) 8-3 Photo Model 7-4 Special Effects Designer/Tech 7-4 News/Weather/Sports Writer 6-5 Publicist 6-5 Entertainment Booker 6-5 Cartoonist 6-5 Street Performer 6-5
     NOT ELIGIBLE Toy/Product Demonstrator/Spokesperson 5-6 Artist (Paintings, sculpture, etc.) 5-6 Literary Agent 5-6 Live DJ/MC (Weddings, parties, etc.) 4-7 Book Writer 4-7 Seminar/Lecture Leader for Performance-Related Audience 4-7 Non-Entertainment Photographer 4-7 Entertainment Lawyer 4-7 Magazine Writer 3-8 Journalist 3-8 Bullshit Artist 3-8 Advertising Writer 2-9 Motivational Speaker 2-9 Seminar/Lecture Leader for Non-Performance-Related Audience 2-9 School/College Teacher 2-9 Professional Ballplayers 2-9 Clergy 2-9 Non-Entertainment Lawyer 1-10
     All this said, the league has long understood the need for a balance of competitiveness and affiliation, and reserves the right to weigh a team's need for the eligibility clause to be waived on a case-by-case basis.
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